Monday 28 February 2011

SWEAT

Just some animation sweat going on. Ignore my annoying voice ^_^

Thursday 17 February 2011

What i did today

well today we spent most of our time sticking on peters printed sprites on to mount board then we stared to cut the sprites out which in it self was a long and aching process but i managed to cut all the sprites out and then i starte to create a sprited grenade for Aaron to use in after effects.

Wednesday 16 February 2011

Soundtracks and music to be used in the animation

while the sprites dont need too much attention for now, i have been assigned to go look for some soundtracks to be used in the animation and i found quite few soundtacks that might fit in the animation, though i still need the group to decide which soundtracks they want to use for the animation, if all of them get rejected then i must continue searching for more. here is the list.


Immediate Music - League Of Justice (choir)



Immediate Music - Off To Neverland





Immediate Music - King For A Day (choir)




charge of the rohirrim soundtrack






Lord Rings - White Rider arrives at Helms Deep





Band of Brothers Soundtrack - Main Theme






Tekken 6 - Spring Trailer (HD)


[Tekken 6 OST] Battle in the Sky







soulEdge / Blade OST 15 - Darkness of Fate (Khan)





Dragon Ball Z: Buu's Fury OST - Gohan's Hidden Power





Dragon Ball Z: Buu's Fury OST - Dangerous Standoff

Soul Calibur IV OST Twilight Dwellers





A Dream Of Armageddon - [PROTOTYPE] Soundtrack 



 
 Under The Knife - [PROTOTYPE] Soundtrack




 

 Errand Boy - [PROTOTYPE] Soundtrack




Dragonball Z OST - Bruce Faulconer - Vegeta Fights Frieza Theme





Dragonball Z Ultimate Battle 22 Super saiyan 3 (Arranged ver.)

Disturbed - Land of Confusion Official Music Video
(also a video which inspires me)




if we need more or if any none of these work or majority of them, i will update these as soon as possible.

Stuff to do today (16.02.11)

I am intending on finishing the 3D side of the set and hopefully getting the 2D started also.
If possible I'd like to stay here to finish it after our lesson ends.

Pete.

Tuesday 15 February 2011

Sprite sheet update

here is a more upto date version of my sprite sheet, including the updates for the sprites that i had recently created
and added on.

Crawl and prone position updated

i had already created a crawl and prone position for the riot solider equipped with a rifle but i didnt do one for the riot soldier equipped with M4 assualt so i updated it and made that happen.

Sprite death animation updated

i've updated my sprite death animation by adding the M4 assualt rifle and rifle to the riot soldier as he dies.

Monday 14 February 2011

THE EFEECTS ANIMATION IS FINALLY HERE!!!

After a day of sparring with a mac laptop I've achieved a test animation using effects and sound. This should give you a good idea of what we want to achieve when the army men are attacking.

whole sprite sheet.

here is the entire sprite sheet for the riot soldier which includes all the poses, for now its finished untill there is more stuff that needs adding.

Riot soldier walkcycle w/rifle

I have managed to get the riot soldier walkcycle with the rifle done faster than i have expected to do it.

Sprite positions

i have finished creating the death, prone and crawl position for the riot soldier sprite, though the death position had to be rotated using photoshop which messed up the pixels a bit, i would of created the positions manually but time is something we dont have at the moment. Next i must do another walk cycle for the riot soldier this time holding the rifle.

Sprite walkcycle test

here is a quick walkcycle i have created using the riot soldier sprite and windows movie maker.

Animation stuff

I thought I would show you these walk cycles complete with arms and guns!
I probably will need to make more with slightly different characters or to continue my idea of repetition and keep them all the same.
But first, I want to show you the sound I intend to play during several sprite parts in the animation.

Anyway here is a video with 3 walk cycles, also a funny death animation which clearly needs work.

And also something that amused me while I was doing this.

Pete.

More Concept Art

Just a next concept and how violent the war might be depending on if we can get the resources and if it can be done most likely it can be.

please share your opinions and comment below

Gatling gun and objectives for the day

I had started to work on the gatling gun for the sprites to use in this stop motion animation and i've successfully completed it, though its a bit to big it should still suffice for the time being, we still need to know either we should animate the turret for the gatling gun when it comes to animation, other than that i still need to continue creating more positions for the riot soldier, such as the death animation poses, prone position and crawl position.

what to do today?

1. Completion of set.
2. Final test animation  of effects
3. Some concept art


^_^PEACE ^_^

Wednesday 9 February 2011

Storyboard Complete? (09.02.11)

Apart from working on the set and explaining to the group what it will look like, I managed to finish the storyboard today!
The picture to the left is the 2nd half of the storyboard, the 1st half can be found somewhere down this page. I'll need to explain this to the group tomorrow too, as well as adding panels.

HEEYY (>.<;) !!

We started to put together more of our set today. after we get the bunker built we can start to texture the ground and make the set actually look like its ready for war. In the mean time here are some images to entertain you and show our progress.







^_^ PEACE^_^

Concept images

I have come up with some ideas on what the guns could look like depending on peoples opinions please give comment on how you think they would fit in with our group animation how they could look better or anything else you could think of.






This is a sniper rifle long range shot only


primary fire 50 cal shells


secondary fire burst fire same bullets as primary


fire rate single shot & semi auto



Mini hand cannon pistol at the top left specs for that gun type of weapon lethal medium
Hand Cannon
primary fire- standard cannons
secondary fire- bullets
magazines (90)
shots (12)
single shot fire rate

Ak 47 specs
medium/long range gun
primary fire bullets
secondary fire - laser burner
fully automatic

if you have any other ideas on how to make them better please comment below

Tuesday 8 February 2011

What Happened Today (08.02.11)

I set myself the task of completing the storyboard for today and although I didn't complete the whole storyboard, I made a good start. We already have plans for how the animation starts, these however aren't in my possession so I carried off from where we left. I Will hopefully have the whole thing finished tomorrow, then we can start filming!

Something else I also noticed was that the whole Sprite side might need to be CGI, but I haven't confirmed this at the moment. Either way we will need CGI for the characters, or we will find our hands full of moving sprites and then swapping the picture for another etc.

It would become a pain.

Pete.

Plans for today and sprite update

yesterday i've mangaed to give my sprite character walk cycle using by creating the outlines first using different colours, after i've got the outlines the in the right positions i then started to add more details such as the colour and the shading to it.
The plans for today are to get some more sprite positions in such as the death positions, crouch position, prone position and anymore positions needed.

What I'm doing today

Okay we like need to make the final storyboard NOW.
And considering I've given it some thought about how to link the scenes up I know I will be able to do a lot today if I focus hopefully.

Pete.

Monday 7 February 2011

Stuff! (07.02.11)

Today apart from discussing the story of the animation (storyboard and dialogue) I have been creating yet more sprites! When we finish the storyboard only then will I know what sprites we will need, I am going with general sprites and animations at the moment including the walk and kneeling on one knee poses. Anyway apart from that not much else happened in my department.

Pete.
(Also, don't pay attention to the prone sprites, the shoulders are in the wrong place on one of them)

toy soldiers

The pursue to get the original toy soldiers still continue just some technical difficulties but will be bought and ready for tomorrow

http://www.youtube.com/watch?v=N2EQzpKdsEk

Weapon and character update and goal for the day

so far i have managed to get a basic sprite character for the stop motion and a m4 assualt and i manage to add the gun to the sprite, later on i've created the rifle and added that to my sprite. My goal for today is to create a walk cycle for the sprite and create more weapons if i have time.

Today!

1) Storyboard
2) Set
3) More Sprites
4) Any other stuff

Thursday 3 February 2011

What Happened Today (03.02.11)

We achieved most of our goals for today with the exception of starting the storyboard (but we atleast have a slight idea of what we are going to do and our own individual ideas).
I have 2 new guns made by Kyle to add to my character, one of which I have done today.
The most important thing we did today was our stop motion test which you can view in the post below.

Anyway not much else to report.
Pete.

Stop Motion Test

It was practically the end of the day, but we managed to throw out a test animation.
And here it is:

sprites and weapon

yesterday i have created my final sprite character and an M4 assault rifle for the animation, all i need to do now is to create a 2D walk cycle for the character. before i can do that, we need to work on the story board today.

Stuff to do today

  1. Animation test with sprites.
  2. Have a vague idea of where the storyboard is heading (If possible start storyboarding by the end of the day).
  3. Think about any other resources we will need and request them.
  4. Anything else.

Wednesday 2 February 2011

What's Going Down (02.02.11)

So like today I finished the walk cycle for the basic soldier as seen on the right, and also added a rocket launcher. I have also printed these out onto card to test animate them tomorrow to see how they work. I have done a quick test to see how it animates and it seems to be fine, so hopefully it will remain similar animation quality when we animate it on card.
Anyway on the left is what I have printed out and what they look like in the real world, along with the stand they will be animated on.
We are unsure at the moment whether they will be animated like this with bases and white outline to the characters, but hopefully after some more discussion we'll come to an outcome.

Til next time.
Pete.

Kinda a Prologue ^_^

There once was a moment in time where peace was there way of life but within this field of harmony laid a bad seed that introduce evil and betrayal, beginning a never ending war. This is seed was………         THE GUY THAT SLEPT WITH MY GIRLFRIEND!!!


EFFECTS!!!!

We have obtained a video pilot action effects pack for after effects which is going to help us build a better and more intence atmosphere. the pack contains numoroues explosions, smoke, glass shattering and blood splattering effects it also comes with tutorial videos to show how to apply them to our animation. by the end of thursday we are aiming to have a tester animation complete showing one of these effects and sounds to go with them. This should give you guys a better image of what we want to achieve. below is a video of the action pack we have.

http://www.videocopilot.net/products/action2/


PEACE!!

Stuff to do again

By the end of today (Wednesday) we need to have the following:
  • 2 Gun Sprites (Rocket Launcher & M4).
  • Finished Sprites (If possible, with walk cycle and holding a weapon).
  • A vague idea of what we are going to storyboard tomorrow.

Mood board













During the session i decided to make a mood board to generate some ideas of where we can set this war so we can decide on what weapons & vehicles etc we should have to make the war seem more realistic.



The first mood board was for more of a futuristic styled war you can tell by the equipment which is being used by the military in the pictures .






The second mood board is about war back in the olden days you can tell this by the colour of the pictures and the style of armour, and the weapons which are being provided this is a second idea we are considering

Characters and weapons.

Yesterday i had designed some sprite characters for the stop motion project and some weapon designs such as the sniper, rocket launcher, Rifle, M4 assault rifle and the LMG. Today i edited one of the chosen sprite on paint though it still needs more work on it

Tuesday 1 February 2011

New Stuff (01.02.11)

So today I was creating a soldier for the sprite army using one of Kyle's designs as a reference. The finished character is on the left to this paragraph. As far as we have planned, all the sprite army will consist of this character with different guns, eyes and probably little details like scratches on the helmet. There will also be other characters within the stopmotion which are being produced by Kyle.

Apart from making the primary soldier, I also planned what the set will look like in rough. One side of the set will be 3D, where the toy soldiers will originate from. The other side will be all 2D, which the sprites will take residence in.
The 2D side will have flat hills in the background and even the tower will be 2D with a gap to move sprites freely. The 3D side will have the hills carved into foam or wood, aswell as the tower also made from the same material.
We are also thinking of having helicopters come in at some point so we need to find a way to have them 'hover' over the scene.

Until next time.
Pete.


Today

A few of the various things we need to accomplish today are the following:

1. Create the basic soldier sprite for use in the animation. If possible create more versions (Walking, walking with gun etc.)
2. Create a diagram/plan of the set.
3. Think about vehicles. Planes. Cars. Tanks.
4. Anything else that crops up.